Update 1.1


Update 1.1 (The collision fix)

I want to thank everyone who plays my game, this game turned out to be my most successful yet and words cannot describe how cool this is :D

Collision on the platformer level (*)

Yes, I finally fixed that bug that caused the player to be able to simply walk through any wall on the platformer level. The cause of this bug was a physics collider components inability to continously translate collision detection above a certain  speed (the player had more than twice the speed Unity was able to calculate). In conclusion this wasn't caused by me simply forgetting to add collision but by Unitys weird physics, still I take full account on that, since the only reason this was in the first release of the game was my laziness. I fixed this by downscaling the whole level and therefore not needing such high amounts of speed to have smooth movement/ gameplay wise (very simplified explanation). Now this also caused the Slytherin students to walk twice as fast as before (since they are still walking at the same speed, still below the maximum tho). When I stumbled across this during playtesting I thought it was funny since it made it look like the students were actually trying to escape you (and not Hagrid) so I kept it in. I also scaled down gravity so the player is able to jump longer, parkour feels much smoother now. You can still (with lots of effort) glitch through some walls, but you will respawn now regardless where you fall off the map (unlike before). Still I kept in a secret way to skip the platforming part for speedrunners (looking at you SH4DOW WOLF and Chingustus ;), hint: it has smth to do with sneaking)

Difficulties

BIG YES. the game now allows you to select a difficulty before starting the game, this will (currently) only affect Hagrids walking speed.

There are 4 difficulties: Muggle (easy) 5 speed, Prefect (Medium) 7 speed, The chosen one (Hard) 10 speed and an almost impossible one.

Would love to see someone beat that, I can't. :D

Menu

Added a new button for the main menu that redirects to my YouTube channel and a label that shows the current game version. Dumbledore is now also vibing on the menu screen.

Off topic and what is next

I made this game when I had covid and I was trapped at home for a full week. When I finally finished it I had low fever but the whole thing felt like a fever dream to me, hope that explains why it turned out so weird.

I plan to release at least one more big update (content, polishing and some interesting additions) before stopping development on this game. I am not yet sure how my next game will look like but I am highly motivated after this title turned out to be my by far best selling one yet. Still with school, private life etc. my time is often limited but I will continue on game dev as a hobby.

Files

Escape PS1 Hagrid Win32 V1.1 37 MB
Feb 18, 2022
Escape PS1 Hagrid Win64 V1.1 40 MB
Feb 18, 2022

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Comments

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I'll be sure to figure out this "sneak" business you speak of, friend!